antagonists
from
107066
on
Sybil
Weed Joe
(EiceHasNoIQ2)
as
The
Cultist
/datum/antagonist/cult
States-The-Obvious
(Coleminerman)
as
The
Cultist
/datum/antagonist/cult
Jessica Sulivard
(Legoscape)
as
The
Cultist
/datum/antagonist/cult/master
-
FAIL
Sacrifice Aleksander Jorg, the Head of Security via invoking a Sacrifice rune with it on it and three acolytes around it.
/datum/objective/sacrifice -
FAIL
Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Hydroponics, Atmospherics and Brig Control - where the veil is weak enough for the ritual to begin.
/datum/objective/eldergod
Cobie Stauber
(Dezupher)
as
The
Cultist
/datum/antagonist/cult
-
FAIL
Sacrifice Aleksander Jorg, the Head of Security via invoking a Sacrifice rune with it on it and three acolytes around it.
/datum/objective/sacrifice -
FAIL
Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Hydroponics, Atmospherics and Brig Control - where the veil is weak enough for the ritual to begin.
/datum/objective/eldergod
Manley Howard
(EagleWiz)
as
The
Cultist
/datum/antagonist/cult
-
FAIL
Sacrifice Aleksander Jorg, the Head of Security via invoking a Sacrifice rune with it on it and three acolytes around it.
/datum/objective/sacrifice -
FAIL
Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Hydroponics, Atmospherics and Brig Control - where the veil is weak enough for the ritual to begin.
/datum/objective/eldergod
Morgan Peters-Fletcher
(Jessir Nossir)
as
The
Cultist
/datum/antagonist/cult
-
FAIL
Sacrifice Aleksander Jorg, the Head of Security via invoking a Sacrifice rune with it on it and three acolytes around it.
/datum/objective/sacrifice -
FAIL
Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Hydroponics, Atmospherics and Brig Control - where the veil is weak enough for the ritual to begin.
/datum/objective/eldergod
Sentient Disease
(Legoscape)
as
The
Sentient Disease
/datum/antagonist/disease
-
SUCCESS
Survive and infect as many people as possible.
/datum/objective/disease_infect -
SUCCESS
Ensure that at least one infected host escapes on the shuttle or an escape pod.
/datum/objective/disease_infect_centcom