antagonists from 107066 on Sybil
Weed Joe (EiceHasNoIQ2) as The Cultist /datum/antagonist/cult
States-The-Obvious (Coleminerman) as The Cultist /datum/antagonist/cult
Jessica Sulivard (Legoscape) as The Cultist /datum/antagonist/cult/master
  • FAIL Sacrifice Aleksander Jorg, the Head of Security via invoking a Sacrifice rune with it on it and three acolytes around it.
    /datum/objective/sacrifice
  • FAIL Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Hydroponics, Atmospherics and Brig Control - where the veil is weak enough for the ritual to begin.
    /datum/objective/eldergod
Cobie Stauber (Dezupher) as The Cultist /datum/antagonist/cult
  • FAIL Sacrifice Aleksander Jorg, the Head of Security via invoking a Sacrifice rune with it on it and three acolytes around it.
    /datum/objective/sacrifice
  • FAIL Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Hydroponics, Atmospherics and Brig Control - where the veil is weak enough for the ritual to begin.
    /datum/objective/eldergod
Manley Howard (EagleWiz) as The Cultist /datum/antagonist/cult
  • FAIL Sacrifice Aleksander Jorg, the Head of Security via invoking a Sacrifice rune with it on it and three acolytes around it.
    /datum/objective/sacrifice
  • FAIL Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Hydroponics, Atmospherics and Brig Control - where the veil is weak enough for the ritual to begin.
    /datum/objective/eldergod
Morgan Peters-Fletcher (Jessir Nossir) as The Cultist /datum/antagonist/cult
  • FAIL Sacrifice Aleksander Jorg, the Head of Security via invoking a Sacrifice rune with it on it and three acolytes around it.
    /datum/objective/sacrifice
  • FAIL Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Hydroponics, Atmospherics and Brig Control - where the veil is weak enough for the ritual to begin.
    /datum/objective/eldergod
Sentient Disease (Legoscape) as The Sentient Disease /datum/antagonist/disease
  • SUCCESS Survive and infect as many people as possible.
    /datum/objective/disease_infect
  • SUCCESS Ensure that at least one infected host escapes on the shuttle or an escape pod.
    /datum/objective/disease_infect_centcom
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