antagonists from 160029 on Manuel
Mango Ernest (R3dical) as The Heretic /datum/antagonist/heretic
  • FAIL Assassinate Zane Dean, the Chemist.
    /datum/objective/assassinate
  • FAIL Protect Clown, the Clown.
    /datum/objective/protect
  • FAIL Sacrifice at least 3 people.
    /datum/objective/sacrifice_ecult
Marvin Butts (VinnamonBuns) as The Heretic /datum/antagonist/heretic
  • FAIL Assassinate Sniffs-The-Footprints, the Medical Doctor.
    /datum/objective/assassinate
  • FAIL Protect Alie Steele, the Captain.
    /datum/objective/protect
  • FAIL Sacrifice at least 6 people.
    /datum/objective/sacrifice_ecult
Moves-The-Crates (Deranging) as The Cultist /datum/antagonist/cult
Ismael Punchbeef (Gottingtonballbags) as The Cultist /datum/antagonist/cult
Melinoe Parker (MercuryArrow) as The Cultist /datum/antagonist/cult
Blaine (Korusho) as The Traitor /datum/antagonist/traitor
  • FAIL Ensure no mutant humanoid species are present aboard the escape shuttle.
    /datum/objective/purge
  • FAIL Assassinate Argema Maxima, the Paramedic.
    /datum/objective/assassinate
  • SUCCESS Prevent your own deactivation.
    /datum/objective/survive/malf
Sniffs-The-Footprints (Provilonn) as The Traitor /datum/antagonist/traitor
  • SUCCESS Assassinate Elioxa Ottoen, the Janitor.
    /datum/objective/assassinate
  • SUCCESS Steal a hand teleporter.
    /datum/objective/steal
  • SUCCESS Escape on the shuttle or an escape pod alive and without being in custody.
    /datum/objective/escape
Marvin Butts (VinnamonBuns) as The Cultist /datum/antagonist/cult
  • FAIL Sacrifice Aquilla H, the Detective via invoking an Offer rune with it on it and three acolytes around it.
    /datum/objective/sacrifice
  • FAIL Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Genetics Lab, Escape Shuttle Hallway and Armory - where the veil is weak enough for the ritual to begin.
    /datum/objective/eldergod
Wraith (205) (Harricross) as The Cultist /datum/antagonist/cult
  • FAIL Sacrifice Aquilla H, the Detective via invoking an Offer rune with it on it and three acolytes around it.
    /datum/objective/sacrifice
  • FAIL Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Genetics Lab, Escape Shuttle Hallway and Armory - where the veil is weak enough for the ritual to begin.
    /datum/objective/eldergod
Artificer (174) (Grim Reaper0O7) as The Cultist /datum/antagonist/cult
  • FAIL Sacrifice Aquilla H, the Detective via invoking an Offer rune with it on it and three acolytes around it.
    /datum/objective/sacrifice
  • FAIL Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Genetics Lab, Escape Shuttle Hallway and Armory - where the veil is weak enough for the ritual to begin.
    /datum/objective/eldergod
Juggernaut (265) (PositiveEntropy) as The Cultist /datum/antagonist/cult
  • FAIL Sacrifice Aquilla H, the Detective via invoking an Offer rune with it on it and three acolytes around it.
    /datum/objective/sacrifice
  • FAIL Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Genetics Lab, Escape Shuttle Hallway and Armory - where the veil is weak enough for the ritual to begin.
    /datum/objective/eldergod
Argema Maxima (Redguy999) as The Cultist /datum/antagonist/cult
  • FAIL Sacrifice Aquilla H, the Detective via invoking an Offer rune with it on it and three acolytes around it.
    /datum/objective/sacrifice
  • FAIL Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Genetics Lab, Escape Shuttle Hallway and Armory - where the veil is weak enough for the ritual to begin.
    /datum/objective/eldergod
Juggernaut (348) (Cerulean_Turtle) as The Cultist /datum/antagonist/cult
  • FAIL Sacrifice Aquilla H, the Detective via invoking an Offer rune with it on it and three acolytes around it.
    /datum/objective/sacrifice
  • FAIL Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Genetics Lab, Escape Shuttle Hallway and Armory - where the veil is weak enough for the ritual to begin.
    /datum/objective/eldergod
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