antagonists
from
179920
on
Basil
Stone Kold
(ToTheBunks)
as
The
Thief
/datum/antagonist/thief
-
FAIL
Hoard as many MOD control units as you can in maintenance (after declaring a spot)! At least 6 will do.
/datum/objective/hoarder -
FAIL
Escape on the shuttle or an escape pod alive and without being in custody.
/datum/objective/escape
Honkhonkhonkhonk
(PrefabQuasar)
as
The
Thief
/datum/antagonist/thief
-
FAIL
Steal a functional AI
/datum/objective/steal -
FAIL
Escape on the shuttle or an escape pod alive and without being in custody.
/datum/objective/escape
Aden Pratt
(Silverfox123)
as
The
Thief
/datum/antagonist/thief
-
FAIL
Steal at least 3 guns!
/datum/objective/steal_n_of_type/summon_guns/thief -
FAIL
Escape on the shuttle or an escape pod alive and without being in custody.
/datum/objective/escape
Fulcrifera Vittata
(Mathias4044)
as
The
Traitor
/datum/antagonist/traitor
-
SUCCESS
Become a living legend by getting a total of 684 reputation points
/datum/objective/traitor_progression -
FAIL
Complete objectives colletively worth more than 295 reputation points
/datum/objective/traitor_objectives
Charlie Chatney
(Projject Delta)
as
The
Traitor
/datum/antagonist/traitor
-
SUCCESS
Become a living legend by getting a total of 696 reputation points
/datum/objective/traitor_progression -
SUCCESS
Complete objectives colletively worth more than 254 reputation points
/datum/objective/traitor_objectives
Mekhi Jewell
(FLESHNOG_UBERNOX)
as
The
Traitor
/datum/antagonist/traitor
-
SUCCESS
Become a living legend by getting a total of 728 reputation points
/datum/objective/traitor_progression -
SUCCESS
Complete objectives colletively worth more than 250 reputation points
/datum/objective/traitor_objectives
John Smith
(Samurai Sam)
as
The
Traitor
/datum/antagonist/traitor
-
SUCCESS
Become a living legend by getting a total of 874 reputation points
/datum/objective/traitor_progression -
FAIL
Complete objectives colletively worth more than 277 reputation points
/datum/objective/traitor_objectives
Sentient Disease
(Samurai Sam)
as
The
Sentient Disease
/datum/antagonist/disease
-
FAIL
Survive and infect as many people as possible.
/datum/objective/disease_infect -
FAIL
Ensure that at least one infected host escapes on the shuttle or an escape pod.
/datum/objective/disease_infect_centcom