0 |
/obj/item/stack/cable_coil/random |
1 |
0 |
/obj/item/storage/box/survival |
1 |
0 |
/obj/item/grown/bananapeel |
2 |
0 |
/obj/item/assembly/igniter |
2 |
0 |
/obj/item/harmalarm |
3 |
0 |
/obj/item/borg/projectile_dampen |
1 |
12 |
/obj/item/storage/toolbox/mechanical |
8 |
12 |
/obj/item/storage/toolbox/emergency |
5 |
6 |
/obj/item/wirecutters |
1 |
5 |
/obj/item/twohanded/fireaxe |
1 |
5 |
/obj/item/light/bulb |
2 |
5 |
/obj/item/lighter/greyscale |
3 |
5 |
/obj/item/gun/energy/e_gun |
4 |
30 |
/obj/item/melee/transforming/energy/sword/saber |
44 |
15 |
/obj/item/resonator/upgraded |
1 |
15 |
/obj/item/melee/sabre |
2 |
2 |
/obj/item/light/bulb |
1 |
10 |
/obj/item/melee/classic_baton/telescopic |
5 |
10 |
/obj/item/pneumatic_cannon/pie |
1 |
10 |
/obj/item/melee/baton/loaded |
43 |
10 |
/obj/item/gun/ballistic/shotgun/riot |
14 |
3 |
/obj/item/bodypart/r_leg/robot/surplus |
1 |
3 |
/obj/item/phone |
5 |
1 |
/obj/item/melee/flyswatter |
1 |