130582 on Event
Proper Completion in 01:14:35
N.S.S. Home Fishery VIII aboard Delta Station
Station Integrity
Survival Rate
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Round Initialized Duration Round Started Round Duration Round Ended Duration Round Shutdown
2020-02-20 01:02:03 00:03:47 2020-02-20 01:05:50 01:14:35 2020-02-20 02:20:25 00:01:20 2020-02-20 02:21:45
Log Links Round 130582 Public Logs at /tg/station Round 130582 at 🐝 Scrubby
Github Commit 1e43026b9a3e6c8fbd2d523c7e7edf77281d5803
How to Install Gentoo
Basic Statistics
Daniela Ramos (BABAHUHU) as The Cultist /datum/antagonist/cult
Isaac Zuckermann (Lourendril) as The Cultist /datum/antagonist/cult
Wu Xetian (Zagura) as The Cultist /datum/antagonist/cult
Alexander Charlie (Goose_is_spy) as The Changeling /datum/antagonist/changeling
  • FAIL Extract 8 compatible genomes.
    /datum/objective/absorb
  • FAIL Steal any set of secret documents of any organization.
    /datum/objective/steal
  • SUCCESS Assassinate Driscoll Fea, the Cook.
    /datum/objective/assassinate
  • FAIL Escape on the shuttle or an escape pod alive and without being in custody.
    /datum/objective/escape
Gwen Price (TheHuntersHell) as The Changeling /datum/antagonist/changeling
  • FAIL Extract 8 compatible genomes.
    /datum/objective/absorb
  • SUCCESS Prevent Driscoll Fea, the Cook, from escaping alive.
    /datum/objective/maroon
  • FAIL Escape on the shuttle or an escape pod with the identity of Driscoll Fea, the Cook while wearing their identification card.
    /datum/objective/escape/escape_with_identity
Steve DeRose (NegaShadow) as The Traitor /datum/antagonist/traitor
  • SUCCESS Prevent Melvin Mayfield, the Assistant, from escaping alive.
    /datum/objective/maroon
  • FAIL Steal the captain's antique laser gun.
    /datum/objective/steal
  • FAIL Escape on the shuttle or an escape pod alive and without being in custody.
    /datum/objective/escape
Jim Beam (Beam_me_up_jimmy) as The Cultist /datum/antagonist/cult
  • FAIL Sacrifice Bob Sapp, the Detective via invoking an Offer rune with it on it and three acolytes around it.
    /datum/objective/sacrifice
  • FAIL Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Captain's Quarters, Head of Security's Office and Vacant Office - where the veil is weak enough for the ritual to begin.
    /datum/objective/eldergod
Runic Golem (906) (zminda) as The Cultist /datum/antagonist/cult
  • FAIL Sacrifice Bob Sapp, the Detective via invoking an Offer rune with it on it and three acolytes around it.
    /datum/objective/sacrifice
  • FAIL Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Captain's Quarters, Head of Security's Office and Vacant Office - where the veil is weak enough for the ritual to begin.
    /datum/objective/eldergod
chaos magicarp (SKUR3BYK) as The Cultist /datum/antagonist/cult
  • FAIL Sacrifice Bob Sapp, the Detective via invoking an Offer rune with it on it and three acolytes around it.
    /datum/objective/sacrifice
  • FAIL Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Captain's Quarters, Head of Security's Office and Vacant Office - where the veil is weak enough for the ritual to begin.
    /datum/objective/eldergod
chaos magicarp (Maran123) as The Cultist /datum/antagonist/cult
  • FAIL Sacrifice Bob Sapp, the Detective via invoking an Offer rune with it on it and three acolytes around it.
    /datum/objective/sacrifice
  • FAIL Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Captain's Quarters, Head of Security's Office and Vacant Office - where the veil is weak enough for the ritual to begin.
    /datum/objective/eldergod
chaos magicarp (HorseShoeMan) as The Cultist /datum/antagonist/cult
  • FAIL Sacrifice Bob Sapp, the Detective via invoking an Offer rune with it on it and three acolytes around it.
    /datum/objective/sacrifice
  • FAIL Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Captain's Quarters, Head of Security's Office and Vacant Office - where the veil is weak enough for the ritual to begin.
    /datum/objective/eldergod
magicarp (Klippklar) as The Cultist /datum/antagonist/cult
  • FAIL Sacrifice Bob Sapp, the Detective via invoking an Offer rune with it on it and three acolytes around it.
    /datum/objective/sacrifice
  • FAIL Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Captain's Quarters, Head of Security's Office and Vacant Office - where the veil is weak enough for the ritual to begin.
    /datum/objective/eldergod
Izaiah Werry (Combofix) as The Cultist /datum/antagonist/cult
  • FAIL Sacrifice Bob Sapp, the Detective via invoking an Offer rune with it on it and three acolytes around it.
    /datum/objective/sacrifice
  • FAIL Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Captain's Quarters, Head of Security's Office and Vacant Office - where the veil is weak enough for the ritual to begin.
    /datum/objective/eldergod
Driscoll Fea (Rektktktktktkktktktktktk) as The Cultist /datum/antagonist/cult/master
  • FAIL Sacrifice Bob Sapp, the Detective via invoking an Offer rune with it on it and three acolytes around it.
    /datum/objective/sacrifice
  • FAIL Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Captain's Quarters, Head of Security's Office and Vacant Office - where the veil is weak enough for the ritual to begin.
    /datum/objective/eldergod
Wraith (543) (Solu) as The Cultist /datum/antagonist/cult
  • FAIL Sacrifice Bob Sapp, the Detective via invoking an Offer rune with it on it and three acolytes around it.
    /datum/objective/sacrifice
  • FAIL Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Captain's Quarters, Head of Security's Office and Vacant Office - where the veil is weak enough for the ritual to begin.
    /datum/objective/eldergod
Artificer (114) (Doggo69) as The Cultist /datum/antagonist/cult
  • FAIL Sacrifice Bob Sapp, the Detective via invoking an Offer rune with it on it and three acolytes around it.
    /datum/objective/sacrifice
  • FAIL Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Captain's Quarters, Head of Security's Office and Vacant Office - where the veil is weak enough for the ritual to begin.
    /datum/objective/eldergod
pine tree (Doggo69) as The Cultist /datum/antagonist/cult
  • FAIL Sacrifice Bob Sapp, the Detective via invoking an Offer rune with it on it and three acolytes around it.
    /datum/objective/sacrifice
  • FAIL Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Captain's Quarters, Head of Security's Office and Vacant Office - where the veil is weak enough for the ritual to begin.
    /datum/objective/eldergod
Nixxer Ringer (Lizalica97) as The Xenomorph /datum/antagonist/xeno
Fenton Shaw (Lizalica97) as The Cultist /datum/antagonist/cult
  • FAIL Sacrifice Bob Sapp, the Detective via invoking an Offer rune with it on it and three acolytes around it.
    /datum/objective/sacrifice
  • FAIL Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Captain's Quarters, Head of Security's Office and Vacant Office - where the veil is weak enough for the ritual to begin.
    /datum/objective/eldergod
Dusty Marcotte (Dirty Meta) as The Cultist /datum/antagonist/cult
  • FAIL Sacrifice Bob Sapp, the Detective via invoking an Offer rune with it on it and three acolytes around it.
    /datum/objective/sacrifice
  • FAIL Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Captain's Quarters, Head of Security's Office and Vacant Office - where the veil is weak enough for the ritual to begin.
    /datum/objective/eldergod
chaos magicarp (DaThompi) as The Cultist /datum/antagonist/cult
  • FAIL Sacrifice Bob Sapp, the Detective via invoking an Offer rune with it on it and three acolytes around it.
    /datum/objective/sacrifice
  • FAIL Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Captain's Quarters, Head of Security's Office and Vacant Office - where the veil is weak enough for the ritual to begin.
    /datum/objective/eldergod
John Dice (Bampotio) as The Cultist /datum/antagonist/cult
  • FAIL Sacrifice Bob Sapp, the Detective via invoking an Offer rune with it on it and three acolytes around it.
    /datum/objective/sacrifice
  • FAIL Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Captain's Quarters, Head of Security's Office and Vacant Office - where the veil is weak enough for the ritual to begin.
    /datum/objective/eldergod
Juggernaut (475) (Madamozda) as The Cultist /datum/antagonist/cult
  • FAIL Sacrifice Bob Sapp, the Detective via invoking an Offer rune with it on it and three acolytes around it.
    /datum/objective/sacrifice
  • FAIL Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Captain's Quarters, Head of Security's Office and Vacant Office - where the veil is weak enough for the ritual to begin.
    /datum/objective/eldergod
chaos magicarp (CAMCA) as The Cultist /datum/antagonist/cult
  • FAIL Sacrifice Bob Sapp, the Detective via invoking an Offer rune with it on it and three acolytes around it.
    /datum/objective/sacrifice
  • FAIL Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Captain's Quarters, Head of Security's Office and Vacant Office - where the veil is weak enough for the ritual to begin.
    /datum/objective/eldergod
magicarp (Lizalica97) as The Cultist /datum/antagonist/cult
  • FAIL Sacrifice Bob Sapp, the Detective via invoking an Offer rune with it on it and three acolytes around it.
    /datum/objective/sacrifice
  • FAIL Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Captain's Quarters, Head of Security's Office and Vacant Office - where the veil is weak enough for the ritual to begin.
    /datum/objective/eldergod
festivus pole (NegaShadow) as The Cultist /datum/antagonist/cult
  • FAIL Sacrifice Bob Sapp, the Detective via invoking an Offer rune with it on it and three acolytes around it.
    /datum/objective/sacrifice
  • FAIL Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Captain's Quarters, Head of Security's Office and Vacant Office - where the veil is weak enough for the ritual to begin.
    /datum/objective/eldergod
chaos magicarp (DaThompi) as The Cultist /datum/antagonist/cult
  • FAIL Sacrifice Bob Sapp, the Detective via invoking an Offer rune with it on it and three acolytes around it.
    /datum/objective/sacrifice
  • FAIL Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Captain's Quarters, Head of Security's Office and Vacant Office - where the veil is weak enough for the ritual to begin.
    /datum/objective/eldergod
Juggernaut (665) (Lorenzo Heinz) as The Cultist /datum/antagonist/cult
  • FAIL Sacrifice Bob Sapp, the Detective via invoking an Offer rune with it on it and three acolytes around it.
    /datum/objective/sacrifice
  • FAIL Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Captain's Quarters, Head of Security's Office and Vacant Office - where the veil is weak enough for the ritual to begin.
    /datum/objective/eldergod
Issac Echard (FunnyLuigi) as The Xenomorph /datum/antagonist/xeno
Wraith (913) (Doguinho17) as The Cultist /datum/antagonist/cult
  • FAIL Sacrifice Bob Sapp, the Detective via invoking an Offer rune with it on it and three acolytes around it.
    /datum/objective/sacrifice
  • FAIL Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Captain's Quarters, Head of Security's Office and Vacant Office - where the veil is weak enough for the ritual to begin.
    /datum/objective/eldergod
Jace Foster (MysticIllusionz) as The Xenomorph /datum/antagonist/xeno
chaos magicarp (Lord Bamajab) as The Cultist /datum/antagonist/cult
  • FAIL Sacrifice Bob Sapp, the Detective via invoking an Offer rune with it on it and three acolytes around it.
    /datum/objective/sacrifice
  • FAIL Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Captain's Quarters, Head of Security's Office and Vacant Office - where the veil is weak enough for the ritual to begin.
    /datum/objective/eldergod
pine tree (HorseShoeMan) as The Cultist /datum/antagonist/cult
  • FAIL Sacrifice Bob Sapp, the Detective via invoking an Offer rune with it on it and three acolytes around it.
    /datum/objective/sacrifice
  • FAIL Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Captain's Quarters, Head of Security's Office and Vacant Office - where the veil is weak enough for the ritual to begin.
    /datum/objective/eldergod
blobbernaut (666) (Pavliko) as The Cultist /datum/antagonist/cult
  • FAIL Sacrifice Bob Sapp, the Detective via invoking an Offer rune with it on it and three acolytes around it.
    /datum/objective/sacrifice
  • FAIL Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Captain's Quarters, Head of Security's Office and Vacant Office - where the veil is weak enough for the ritual to begin.
    /datum/objective/eldergod
Juggernaut (475) (Madamozda) as The Cultist /datum/antagonist/cult
  • FAIL Sacrifice Bob Sapp, the Detective via invoking an Offer rune with it on it and three acolytes around it.
    /datum/objective/sacrifice
  • FAIL Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Captain's Quarters, Head of Security's Office and Vacant Office - where the veil is weak enough for the ritual to begin.
    /datum/objective/eldergod
Dana Gregory (Closeface) as The Cultist /datum/antagonist/cult
  • FAIL Sacrifice Bob Sapp, the Detective via invoking an Offer rune with it on it and three acolytes around it.
    /datum/objective/sacrifice
  • FAIL Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Captain's Quarters, Head of Security's Office and Vacant Office - where the veil is weak enough for the ritual to begin.
    /datum/objective/eldergod
basilisk (Lizalica97) as The Cultist /datum/antagonist/cult
  • FAIL Sacrifice Bob Sapp, the Detective via invoking an Offer rune with it on it and three acolytes around it.
    /datum/objective/sacrifice
  • FAIL Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Captain's Quarters, Head of Security's Office and Vacant Office - where the veil is weak enough for the ritual to begin.
    /datum/objective/eldergod
pine tree (Koala house) as The Cultist /datum/antagonist/cult
  • FAIL Sacrifice Bob Sapp, the Detective via invoking an Offer rune with it on it and three acolytes around it.
    /datum/objective/sacrifice
  • FAIL Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Captain's Quarters, Head of Security's Office and Vacant Office - where the veil is weak enough for the ritual to begin.
    /datum/objective/eldergod
pine tree (Madamozda) as The Cultist /datum/antagonist/cult
  • FAIL Sacrifice Bob Sapp, the Detective via invoking an Offer rune with it on it and three acolytes around it.
    /datum/objective/sacrifice
  • FAIL Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Captain's Quarters, Head of Security's Office and Vacant Office - where the veil is weak enough for the ritual to begin.
    /datum/objective/eldergod
blobbernaut (490) (Kamina321) as The Cultist /datum/antagonist/cult
  • FAIL Sacrifice Bob Sapp, the Detective via invoking an Offer rune with it on it and three acolytes around it.
    /datum/objective/sacrifice
  • FAIL Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Captain's Quarters, Head of Security's Office and Vacant Office - where the veil is weak enough for the ritual to begin.
    /datum/objective/eldergod
Wraith (863) (Weegeepup) as The Cultist /datum/antagonist/cult
  • FAIL Sacrifice Bob Sapp, the Detective via invoking an Offer rune with it on it and three acolytes around it.
    /datum/objective/sacrifice
  • FAIL Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Captain's Quarters, Head of Security's Office and Vacant Office - where the veil is weak enough for the ritual to begin.
    /datum/objective/eldergod
Juggernaut (816) (Lunibear) as The Cultist /datum/antagonist/cult
  • FAIL Sacrifice Bob Sapp, the Detective via invoking an Offer rune with it on it and three acolytes around it.
    /datum/objective/sacrifice
  • FAIL Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Captain's Quarters, Head of Security's Office and Vacant Office - where the veil is weak enough for the ritual to begin.
    /datum/objective/eldergod
Juggernaut (30) (DalaxVanstone) as The Cultist /datum/antagonist/cult
  • FAIL Sacrifice Bob Sapp, the Detective via invoking an Offer rune with it on it and three acolytes around it.
    /datum/objective/sacrifice
  • FAIL Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Captain's Quarters, Head of Security's Office and Vacant Office - where the veil is weak enough for the ritual to begin.
    /datum/objective/eldergod
Wraith (172) (PaleHound) as The Cultist /datum/antagonist/cult
  • FAIL Sacrifice Bob Sapp, the Detective via invoking an Offer rune with it on it and three acolytes around it.
    /datum/objective/sacrifice
  • FAIL Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Captain's Quarters, Head of Security's Office and Vacant Office - where the veil is weak enough for the ritual to begin.
    /datum/objective/eldergod
Wraith (225) (Huesudo1645) as The Cultist /datum/antagonist/cult
  • FAIL Sacrifice Bob Sapp, the Detective via invoking an Offer rune with it on it and three acolytes around it.
    /datum/objective/sacrifice
  • FAIL Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Captain's Quarters, Head of Security's Office and Vacant Office - where the veil is weak enough for the ritual to begin.
    /datum/objective/eldergod
Runic Golem (276) (drmidori) as The Cultist /datum/antagonist/cult
  • FAIL Sacrifice Bob Sapp, the Detective via invoking an Offer rune with it on it and three acolytes around it.
    /datum/objective/sacrifice
  • FAIL Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Captain's Quarters, Head of Security's Office and Vacant Office - where the veil is weak enough for the ritual to begin.
    /datum/objective/eldergod
Runic Golem (843) (Laudatum) as The Cultist /datum/antagonist/cult
  • FAIL Sacrifice Bob Sapp, the Detective via invoking an Offer rune with it on it and three acolytes around it.
    /datum/objective/sacrifice
  • FAIL Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Captain's Quarters, Head of Security's Office and Vacant Office - where the veil is weak enough for the ritual to begin.
    /datum/objective/eldergod
Runic Golem (486) (lorenzoheinz) as The Cultist /datum/antagonist/cult
  • FAIL Sacrifice Bob Sapp, the Detective via invoking an Offer rune with it on it and three acolytes around it.
    /datum/objective/sacrifice
  • FAIL Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Captain's Quarters, Head of Security's Office and Vacant Office - where the veil is weak enough for the ritual to begin.
    /datum/objective/eldergod
Runic Golem (993) (shasquatchface2) as The Cultist /datum/antagonist/cult
  • FAIL Sacrifice Bob Sapp, the Detective via invoking an Offer rune with it on it and three acolytes around it.
    /datum/objective/sacrifice
  • FAIL Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Captain's Quarters, Head of Security's Office and Vacant Office - where the veil is weak enough for the ritual to begin.
    /datum/objective/eldergod
Shade of Issac Echard (Weegeepup) as The Cultist /datum/antagonist/cult
  • FAIL Sacrifice Bob Sapp, the Detective via invoking an Offer rune with it on it and three acolytes around it.
    /datum/objective/sacrifice
  • FAIL Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Captain's Quarters, Head of Security's Office and Vacant Office - where the veil is weak enough for the ritual to begin.
    /datum/objective/eldergod
Ivan Ivanovski (Sapion) as The Cultist /datum/antagonist/cult
  • FAIL Sacrifice Bob Sapp, the Detective via invoking an Offer rune with it on it and three acolytes around it.
    /datum/objective/sacrifice
  • FAIL Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Captain's Quarters, Head of Security's Office and Vacant Office - where the veil is weak enough for the ritual to begin.
    /datum/objective/eldergod
All Statistics
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