antagonists
from
164594
on
Manuel
Rhials Duffy
(TheDuffelbag)
as
The
Traitor
/datum/antagonist/traitor
-
SUCCESS
Assassinate Ashley Hawkins, the Chemist.
/datum/objective/assassinate -
FAIL
Prevent Tori Wetsel, the Roboticist, from escaping alive.
/datum/objective/maroon -
FAIL
Escape on the shuttle or an escape pod alive and without being in custody.
/datum/objective/escape
Jeremy Star
(WalterTruck)
as
The
Cultist
/datum/antagonist/cult
Mortimer P. Rick
(Vincent Kallstrom)
as
The
Cultist
/datum/antagonist/cult
Rhials Duffy
(TheDuffelbag)
as
The
Cultist
/datum/antagonist/cult
-
SUCCESS
Sacrifice Paul Badman, the Warden via invoking an Offer rune with it on it and three acolytes around it.
/datum/objective/sacrifice -
FAIL
Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Technical Storage, Quartermaster's Office and Mech Bay - where the veil is weak enough for the ritual to begin.
/datum/objective/eldergod
Aurora VF
(The Bamboozler)
as
The
Cultist
/datum/antagonist/cult
-
SUCCESS
Sacrifice Paul Badman, the Warden via invoking an Offer rune with it on it and three acolytes around it.
/datum/objective/sacrifice -
FAIL
Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Technical Storage, Quartermaster's Office and Mech Bay - where the veil is weak enough for the ritual to begin.
/datum/objective/eldergod
Wraith (808)
(Oh910)
as
The
Cultist
/datum/antagonist/cult
-
SUCCESS
Sacrifice Paul Badman, the Warden via invoking an Offer rune with it on it and three acolytes around it.
/datum/objective/sacrifice -
FAIL
Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Technical Storage, Quartermaster's Office and Mech Bay - where the veil is weak enough for the ritual to begin.
/datum/objective/eldergod
Artificer (624)
(Danny Delete-O)
as
The
Cultist
/datum/antagonist/cult
-
SUCCESS
Sacrifice Paul Badman, the Warden via invoking an Offer rune with it on it and three acolytes around it.
/datum/objective/sacrifice -
FAIL
Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Technical Storage, Quartermaster's Office and Mech Bay - where the veil is weak enough for the ritual to begin.
/datum/objective/eldergod
Lepid Sphingidae LI
(FalloutFalconPlays)
as
The
Cultist
/datum/antagonist/cult/master
-
SUCCESS
Sacrifice Paul Badman, the Warden via invoking an Offer rune with it on it and three acolytes around it.
/datum/objective/sacrifice -
FAIL
Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Technical Storage, Quartermaster's Office and Mech Bay - where the veil is weak enough for the ritual to begin.
/datum/objective/eldergod
Shade of Shatters-His-Bones
(Frenchoskeet)
as
The
Cultist
/datum/antagonist/cult
-
SUCCESS
Sacrifice Paul Badman, the Warden via invoking an Offer rune with it on it and three acolytes around it.
/datum/objective/sacrifice -
FAIL
Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Technical Storage, Quartermaster's Office and Mech Bay - where the veil is weak enough for the ritual to begin.
/datum/objective/eldergod
Aurora VF
(The Bamboozler)
as
The
Cultist
/datum/antagonist/cult
-
SUCCESS
Sacrifice Paul Badman, the Warden via invoking an Offer rune with it on it and three acolytes around it.
/datum/objective/sacrifice -
FAIL
Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Technical Storage, Quartermaster's Office and Mech Bay - where the veil is weak enough for the ritual to begin.
/datum/objective/eldergod
Moffle Zenbo
(Lunawey)
as
The
Cultist
/datum/antagonist/cult
-
SUCCESS
Sacrifice Paul Badman, the Warden via invoking an Offer rune with it on it and three acolytes around it.
/datum/objective/sacrifice -
FAIL
Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Technical Storage, Quartermaster's Office and Mech Bay - where the veil is weak enough for the ritual to begin.
/datum/objective/eldergod
Juggernaut (614)
(Tyaper)
as
The
Cultist
/datum/antagonist/cult
-
SUCCESS
Sacrifice Paul Badman, the Warden via invoking an Offer rune with it on it and three acolytes around it.
/datum/objective/sacrifice -
FAIL
Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Technical Storage, Quartermaster's Office and Mech Bay - where the veil is weak enough for the ritual to begin.
/datum/objective/eldergod
Oakly Worm
(Rafalfus)
as
The
Cultist
/datum/antagonist/cult
-
SUCCESS
Sacrifice Paul Badman, the Warden via invoking an Offer rune with it on it and three acolytes around it.
/datum/objective/sacrifice -
FAIL
Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Technical Storage, Quartermaster's Office and Mech Bay - where the veil is weak enough for the ritual to begin.
/datum/objective/eldergod
Keylee Melody
(Rel Misha)
as
The
Cultist
/datum/antagonist/cult
-
SUCCESS
Sacrifice Paul Badman, the Warden via invoking an Offer rune with it on it and three acolytes around it.
/datum/objective/sacrifice -
FAIL
Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Technical Storage, Quartermaster's Office and Mech Bay - where the veil is weak enough for the ritual to begin.
/datum/objective/eldergod
The Best
(Virus553)
as
The
Cultist
/datum/antagonist/cult
-
SUCCESS
Sacrifice Paul Badman, the Warden via invoking an Offer rune with it on it and three acolytes around it.
/datum/objective/sacrifice -
FAIL
Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Technical Storage, Quartermaster's Office and Mech Bay - where the veil is weak enough for the ritual to begin.
/datum/objective/eldergod
Savanna Bailey
(Ferigad)
as
The
Cultist
/datum/antagonist/cult
-
SUCCESS
Sacrifice Paul Badman, the Warden via invoking an Offer rune with it on it and three acolytes around it.
/datum/objective/sacrifice -
FAIL
Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Technical Storage, Quartermaster's Office and Mech Bay - where the veil is weak enough for the ritual to begin.
/datum/objective/eldergod
Shade of Paul Badman
(TheChosenTwo)
as
The
Cultist
/datum/antagonist/cult
-
SUCCESS
Sacrifice Paul Badman, the Warden via invoking an Offer rune with it on it and three acolytes around it.
/datum/objective/sacrifice -
FAIL
Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Technical Storage, Quartermaster's Office and Mech Bay - where the veil is weak enough for the ritual to begin.
/datum/objective/eldergod
Elodie Maru
(Sikroth)
as
The
Cultist
/datum/antagonist/cult
-
SUCCESS
Sacrifice Paul Badman, the Warden via invoking an Offer rune with it on it and three acolytes around it.
/datum/objective/sacrifice -
FAIL
Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Technical Storage, Quartermaster's Office and Mech Bay - where the veil is weak enough for the ritual to begin.
/datum/objective/eldergod
Ruth York
(AdhocSyn)
as
The
Cultist
/datum/antagonist/cult
-
SUCCESS
Sacrifice Paul Badman, the Warden via invoking an Offer rune with it on it and three acolytes around it.
/datum/objective/sacrifice -
FAIL
Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Technical Storage, Quartermaster's Office and Mech Bay - where the veil is weak enough for the ritual to begin.
/datum/objective/eldergod
Alex Flynn
(ChristianDenDanske)
as
The
Cultist
/datum/antagonist/cult
-
SUCCESS
Sacrifice Paul Badman, the Warden via invoking an Offer rune with it on it and three acolytes around it.
/datum/objective/sacrifice -
FAIL
Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Technical Storage, Quartermaster's Office and Mech Bay - where the veil is weak enough for the ritual to begin.
/datum/objective/eldergod
Wraith (808)
(Oh910)
as
The
Cultist
/datum/antagonist/cult
-
SUCCESS
Sacrifice Paul Badman, the Warden via invoking an Offer rune with it on it and three acolytes around it.
/datum/objective/sacrifice -
FAIL
Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Technical Storage, Quartermaster's Office and Mech Bay - where the veil is weak enough for the ritual to begin.
/datum/objective/eldergod
Arche I
(GeneralUnderstatement)
as
The
Cultist
/datum/antagonist/cult
-
SUCCESS
Sacrifice Paul Badman, the Warden via invoking an Offer rune with it on it and three acolytes around it.
/datum/objective/sacrifice -
FAIL
Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Technical Storage, Quartermaster's Office and Mech Bay - where the veil is weak enough for the ritual to begin.
/datum/objective/eldergod
Chett Chunker
(TonyRavioli)
as
The
Cultist
/datum/antagonist/cult
-
SUCCESS
Sacrifice Paul Badman, the Warden via invoking an Offer rune with it on it and three acolytes around it.
/datum/objective/sacrifice -
FAIL
Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Technical Storage, Quartermaster's Office and Mech Bay - where the veil is weak enough for the ritual to begin.
/datum/objective/eldergod
Shade of Ashley Hawkins
(Melandor0)
as
The
Cultist
/datum/antagonist/cult
-
SUCCESS
Sacrifice Paul Badman, the Warden via invoking an Offer rune with it on it and three acolytes around it.
/datum/objective/sacrifice -
FAIL
Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Technical Storage, Quartermaster's Office and Mech Bay - where the veil is weak enough for the ritual to begin.
/datum/objective/eldergod
Shade of Rob Sterling
(Dat_Legion)
as
The
Cultist
/datum/antagonist/cult
-
SUCCESS
Sacrifice Paul Badman, the Warden via invoking an Offer rune with it on it and three acolytes around it.
/datum/objective/sacrifice -
FAIL
Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Technical Storage, Quartermaster's Office and Mech Bay - where the veil is weak enough for the ritual to begin.
/datum/objective/eldergod
Elodie Maru
(Sikroth)
as
The
Cultist
/datum/antagonist/cult
-
SUCCESS
Sacrifice Paul Badman, the Warden via invoking an Offer rune with it on it and three acolytes around it.
/datum/objective/sacrifice -
FAIL
Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Technical Storage, Quartermaster's Office and Mech Bay - where the veil is weak enough for the ritual to begin.
/datum/objective/eldergod
Quinn Scott
(Horsebeater125639)
as
The
Cultist
/datum/antagonist/cult
-
SUCCESS
Sacrifice Paul Badman, the Warden via invoking an Offer rune with it on it and three acolytes around it.
/datum/objective/sacrifice -
FAIL
Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Technical Storage, Quartermaster's Office and Mech Bay - where the veil is weak enough for the ritual to begin.
/datum/objective/eldergod
Jeremy Burns
(Mokiros)
as
The
Cultist
/datum/antagonist/cult
-
SUCCESS
Sacrifice Paul Badman, the Warden via invoking an Offer rune with it on it and three acolytes around it.
/datum/objective/sacrifice -
FAIL
Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Technical Storage, Quartermaster's Office and Mech Bay - where the veil is weak enough for the ritual to begin.
/datum/objective/eldergod