151800 on Basil
Proper Completion in 01:04:25
N.S.S. Jefferson Outpost 6 aboard MetaStation
Station Integrity
Survival Rate
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Round Initialized Duration Round Started Round Duration Round Ended Duration Round Shutdown
2020-12-09 01:16:38 00:04:36 2020-12-09 01:21:14 01:04:25 2020-12-09 02:25:39 00:01:37 2020-12-09 02:27:16
Log Links Round 151800 Public Logs at /tg/station Round 151800 at 🐝 Scrubby
Github Commit dfebc882fc0f2f0eb6ae8a91fbf032c16b60e533
How to Install Gentoo
Basic Statistics
Sunshine Day (Kendrickorium) as The Traitor /datum/antagonist/traitor
  • SUCCESS Prevent Harold McKormack, the Assistant, from escaping alive.
    /datum/objective/maroon
  • FAIL Hijack the emergency shuttle by hacking its navigational protocols through the control console (alt click emergency shuttle console).
    /datum/objective/hijack
Charles Jaegar (Prophoman) as The Traitor /datum/antagonist/traitor
  • SUCCESS Assassinate Scott Wulritz, the Assistant.
    /datum/objective/assassinate
  • SUCCESS Assassinate Khara Cravens, the Head of Security.
    /datum/objective/assassinate
  • FAIL Escape on the shuttle or an escape pod alive and without being in custody.
    /datum/objective/escape
Alfredo Brindle (Hothar) as The Cultist /datum/antagonist/cult
Rhoa Ves (Idnvr) as The Cultist /datum/antagonist/cult
Sam Lafortune (Theta006) as The Cultist /datum/antagonist/cult
Rube Cypret (IradT) as The Cultist /datum/antagonist/cult
Checkers Shafer (Zennerx) as The Cultist /datum/antagonist/cult
  • FAIL Sacrifice Grant Colt, the Captain via invoking an Offer rune with it on it and three acolytes around it.
    /datum/objective/sacrifice
  • FAIL Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Engineering Foyer, Garden and Psychology Office - where the veil is weak enough for the ritual to begin.
    /datum/objective/eldergod
Opie Lester (Nopatap) as The Cultist /datum/antagonist/cult
  • FAIL Sacrifice Grant Colt, the Captain via invoking an Offer rune with it on it and three acolytes around it.
    /datum/objective/sacrifice
  • FAIL Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Engineering Foyer, Garden and Psychology Office - where the veil is weak enough for the ritual to begin.
    /datum/objective/eldergod
William Dipperly (Cavoglave) as The Cultist /datum/antagonist/cult
  • FAIL Sacrifice Grant Colt, the Captain via invoking an Offer rune with it on it and three acolytes around it.
    /datum/objective/sacrifice
  • FAIL Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Engineering Foyer, Garden and Psychology Office - where the veil is weak enough for the ritual to begin.
    /datum/objective/eldergod
Jarof Berryjam (TheCodeMage) as The Cultist /datum/antagonist/cult
  • FAIL Sacrifice Grant Colt, the Captain via invoking an Offer rune with it on it and three acolytes around it.
    /datum/objective/sacrifice
  • FAIL Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Engineering Foyer, Garden and Psychology Office - where the veil is weak enough for the ritual to begin.
    /datum/objective/eldergod
Mathew Addison (Crushtoe) as The Cultist /datum/antagonist/cult
  • FAIL Sacrifice Grant Colt, the Captain via invoking an Offer rune with it on it and three acolytes around it.
    /datum/objective/sacrifice
  • FAIL Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Engineering Foyer, Garden and Psychology Office - where the veil is weak enough for the ritual to begin.
    /datum/objective/eldergod
Joe Johnson (CarlitoofTheCartel) as The Cultist /datum/antagonist/cult
  • FAIL Sacrifice Grant Colt, the Captain via invoking an Offer rune with it on it and three acolytes around it.
    /datum/objective/sacrifice
  • FAIL Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Engineering Foyer, Garden and Psychology Office - where the veil is weak enough for the ritual to begin.
    /datum/objective/eldergod
Jeremy Hankins (ItzRiumz) as The Cultist /datum/antagonist/cult
  • FAIL Sacrifice Grant Colt, the Captain via invoking an Offer rune with it on it and three acolytes around it.
    /datum/objective/sacrifice
  • FAIL Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Engineering Foyer, Garden and Psychology Office - where the veil is weak enough for the ritual to begin.
    /datum/objective/eldergod
Terry Hintz The Spess Dwarf (Tohg7.) as The Cultist /datum/antagonist/cult
  • FAIL Sacrifice Grant Colt, the Captain via invoking an Offer rune with it on it and three acolytes around it.
    /datum/objective/sacrifice
  • FAIL Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Engineering Foyer, Garden and Psychology Office - where the veil is weak enough for the ritual to begin.
    /datum/objective/eldergod
Bog Creature (O0cyann0o) as The Cultist /datum/antagonist/cult
  • FAIL Sacrifice Grant Colt, the Captain via invoking an Offer rune with it on it and three acolytes around it.
    /datum/objective/sacrifice
  • FAIL Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Engineering Foyer, Garden and Psychology Office - where the veil is weak enough for the ritual to begin.
    /datum/objective/eldergod
Remover Of Walls (Cam54564) as The Cultist /datum/antagonist/cult
  • FAIL Sacrifice Grant Colt, the Captain via invoking an Offer rune with it on it and three acolytes around it.
    /datum/objective/sacrifice
  • FAIL Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Engineering Foyer, Garden and Psychology Office - where the veil is weak enough for the ritual to begin.
    /datum/objective/eldergod
Wraith (742) (Oklews) as The Cultist /datum/antagonist/cult
  • FAIL Sacrifice Grant Colt, the Captain via invoking an Offer rune with it on it and three acolytes around it.
    /datum/objective/sacrifice
  • FAIL Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Engineering Foyer, Garden and Psychology Office - where the veil is weak enough for the ritual to begin.
    /datum/objective/eldergod
Carly Sagan (Raphael2033) as The Cultist /datum/antagonist/cult
  • FAIL Sacrifice Grant Colt, the Captain via invoking an Offer rune with it on it and three acolytes around it.
    /datum/objective/sacrifice
  • FAIL Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Engineering Foyer, Garden and Psychology Office - where the veil is weak enough for the ritual to begin.
    /datum/objective/eldergod
Alfredo Brindle (Hothar) as The Cultist /datum/antagonist/cult
  • FAIL Sacrifice Grant Colt, the Captain via invoking an Offer rune with it on it and three acolytes around it.
    /datum/objective/sacrifice
  • FAIL Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Engineering Foyer, Garden and Psychology Office - where the veil is weak enough for the ritual to begin.
    /datum/objective/eldergod
Gene Ball (Nabski) as The Cultist /datum/antagonist/cult
  • FAIL Sacrifice Grant Colt, the Captain via invoking an Offer rune with it on it and three acolytes around it.
    /datum/objective/sacrifice
  • FAIL Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Engineering Foyer, Garden and Psychology Office - where the veil is weak enough for the ritual to begin.
    /datum/objective/eldergod
Liquid Carp (Xommel) as The Cultist /datum/antagonist/cult
  • FAIL Sacrifice Grant Colt, the Captain via invoking an Offer rune with it on it and three acolytes around it.
    /datum/objective/sacrifice
  • FAIL Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Engineering Foyer, Garden and Psychology Office - where the veil is weak enough for the ritual to begin.
    /datum/objective/eldergod
Charles Jaegar (Prophoman) as The Cultist /datum/antagonist/cult
  • FAIL Sacrifice Grant Colt, the Captain via invoking an Offer rune with it on it and three acolytes around it.
    /datum/objective/sacrifice
  • FAIL Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Engineering Foyer, Garden and Psychology Office - where the veil is weak enough for the ritual to begin.
    /datum/objective/eldergod
Shade of Leaf Green (Hothar) as The Cultist /datum/antagonist/cult
  • FAIL Sacrifice Grant Colt, the Captain via invoking an Offer rune with it on it and three acolytes around it.
    /datum/objective/sacrifice
  • FAIL Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Engineering Foyer, Garden and Psychology Office - where the veil is weak enough for the ritual to begin.
    /datum/objective/eldergod
Nick Johnson (DinkleNH) as The Cultist /datum/antagonist/cult
  • FAIL Sacrifice Grant Colt, the Captain via invoking an Offer rune with it on it and three acolytes around it.
    /datum/objective/sacrifice
  • FAIL Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Engineering Foyer, Garden and Psychology Office - where the veil is weak enough for the ritual to begin.
    /datum/objective/eldergod
Hank Weinstein (Tenebris1) as The Cultist /datum/antagonist/cult
  • FAIL Sacrifice Grant Colt, the Captain via invoking an Offer rune with it on it and three acolytes around it.
    /datum/objective/sacrifice
  • FAIL Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Engineering Foyer, Garden and Psychology Office - where the veil is weak enough for the ritual to begin.
    /datum/objective/eldergod
All Statistics
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